I really can’t stress enough just how incredible some of the cutscenes are. In the U-boat that acts as the game’s HUB world, I found myself spending longer than I usually would exploring the rooms, talking with the locals, and seeing if I could foster stronger relationships with my crew. Meanwhile, the main story holds up as well. The cinematic flair in these cutscenes is often palpable. When it’s a scene, the editing and cinematography frame subtle hand motions and character’s faces in interesting ways.Įxcellent camera work in the cutscenes often frames character expressions in ways I’ve rarely seen in any game. They are carefully crafted and use the POV often necessary in videogames to great effect. When BJ chimes in “I hate to ask, but can I keep your wings a lil longer?”, I had to replay that scene just to hear it. There were multiple times I reloaded a checkpoint just to hear BJ or a character’s voice again. The way that BJ monologues his experiences and connects himself to a higher power is both endearing and a head-scratching juxtaposition over his relentless killing (even if they are Nazis). The ensemble cast is racially and dialectically diverse, leading to interesting side-stories and small character highlights. There is a layer of liquid gold poured over the production values when it comes to presenting the story here. **Characters, Cutscenes, and Presentation:** While the overarching plot is about what you’d expect from a pseudo-World-war-nazi type videogame story (AKA, kill generals, decipher secret codes, collect leads for the resistance), the real glamor in this story lies in the presentation. Throughout the game, we’re led through a variety of missions surrounded by an ensemble of characters, a very hate-able villain, and enough cerebral musings to propel me forward without any real drag. Not only does the new Wolfie feature excellent cutscenes to expand on these character moments, it’s also not afraid to play a little long and really let the emotional impact linger.ĭramatic dialogue combined with a strong disdain for Nazi life brings about a light-hearted embracing of gore, death, and comedy. Our protagonist comes from bile, and his upbringing, as well as the story’s infatuation with exploring his childhood and “nurturing” environment immediately intrigue me.įor me, it’s important when games recognize that character is where narrative shines. It’s ON YOU” are at the forefront of the ideologies we’re bludgeoned with through this story. Shit like “it’s on us to straighten out the queer. While not exactly original, the “abusive father” trope fits well here in the context of this nazi-infested universe. Starting with a flashback and some properly repulsive racist dialogue, the narrative sets out to have us experiencing a sort of vicarious oppression from the get. ![]() It throws down from the get go with a narrative and character motivations that are simply alluring.Īfter a 5ish minute recap of the game, the story displays its need to invest heavily into our main characters. ![]() Right off the bat, the game hits exactly where I want it to. ![]() Instead, I paid some respects to the games lineage and found whimsical fascination in The New Colossus due to the trailer depiction of character-driven momentum and vivid world-building. ![]() Wolfenstein 3D (1992) gave gaming audiences a taste of FPS goodness and gave them a healthy disdain for anything resembling this fool.
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