Wow, way back in 2013 when I first saw art I always thought it would make an awesome game, and you guys are making it!!! Can't wait! Wish you all the best!- Ethan Prytherch JTo see this content please enable targeting cookies. He also explained his main grievance was not copyright infringement, but with the confusion which arose when the game's announcement was made, and Avalanche's failure to publicly address this. Stålenhag said his agency contacted Avalanche to address the "public confusion" which arose, but said this is "something they still haven't addressed". In Stålenhag's words, there is no agreement as he and his agency have "never accused Avalanche of anything". "His work has not been the motivation for - nor the inspiration behind - why we decided to create it."Īccording to Kraftling, the main influence for the game was his experience growing up in rural Cold War Sweden, "which is the time and place (and most of the development team) grew up and lived in."īut when I contacted Stålenhag, he claimed there hadn't been an acknowledgement of no copyright infringement between Avalanche and his agency. "Generation Zero is not and has never been intended to be a Simon Stålenhag game," he explained. In a follow-up email, Kraftling added Avalanche had known about Stålenhag's art, but flatly denied Tales from the Loop inspired the game. "We have spoken to his agency and there's an acknowledgement that there's no copyright infringement." Stålenhag is known for his atmospheric sci-fi artwork. "He hasn't been involved with the game directly or indirectly, we haven't used any of his material in the production of the game," Kraftling insisted. Intrigued by Stålenhag's comments, at Gamescom I asked Kraftling whether Avalanche had spoken to Stålenhag about the similarities between the game and Stålenhag's work. "But the minimally decent thing to do would have been to at least acknowledge the similarities when pointed out." "I guess they didn't have to say anything," Stålenhag wrote. He also noted Avalanche is based in the very same Swedish town as him, and claimed the game's director, Emil Kraftling, had been following him on Twitter. Stålenhag explained he did not feel he should "be the only artist allowed to do sci-fi set in the Swedish countryside in the 1980s", but was frustrated Avalanche had not informed him of the upcoming game - despite having worked with the studio on a separate project, and despite the similarities between his work and Generation Zero. The issue resurfaced when Stålenhag recently made public his displeasure at Avalanche's conduct in a Twitter thread. Right: The Electric State, by Simon Stålenhag. Left: Generation Zero, by Avalanche Studios. Buckle in - the situation's a bit of a mess. Now, after several weeks of social media posts, it seems Stålenhag remains frustrated that Avalanche has yet to publicly acknowledge social media comments about the similarities between the two works. On Twitter, YouTube, and Eurogamer's own comments section, many remarked Generation Zero looks remarkably similar to the work of well-known artist Simon Stålenhag, whose sci-fi role-playing game and book Tales from the Loop is also set in 1980s Sweden with giant robots. When the game's trailer was announced, however, some found it looked oddly familiar. Described by the studio as a sci-fi "guerilla action" game, it's set in an alternate version of 1980s Sweden invaded by giant machines. Earlier this year, Just Cause developer Avalanche announced its first self-published game: Generation Zero.
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