![]() However, I will not explain how to complete the dungeons except for Link's very first trip into Hyrule Castle □ because they're much more enjoyable to explore on your own. ![]() I will explain how to do all of the main story objectives and also give the locations of useful optional items that will make your playthrough smoother. Welcome to my walkthrough for The Legend of Zelda: A Link to the Past! This step-by-step guide will cover everything from the beginning of the game until the end after defeating Ganon. │ Video Chums was once offered $4000 per month to display a persistent video ad. So, here is everything you need to know to complete this classic game! These character arcs colour an already vibrant world.Written by Alex Legard for Guides on Ap□Ī Link to the Past is actually a tricky game to complete when compared to modern Zelda games because many puzzles are cryptic and have unexpected solutions. While you're embarking on a boy's own adventure, she's on her own coming of age tale. “Bet you can't make that jump without using the grappling hook,” she challenges at one point. She wants to escape her life underground, so for a while she hops on your back and provides a bit of company. There's a subplot with one of them (your character likens her to a salamander, but the game calls them Strays). You did kinda just fall down a hole into a weird society of blue people, after all. How long have these creatures lived down here? How are these rocks floating? What powers their skyships? You're left to ponder these questions, or else piece it together through items and journal entries. There's something odd about the delivery, about the Walken-like way unexpected words are stressed, and this only emphasises the game's enigma. In an argument with her father, a lizard girl called Maddy remarks, “You want me to be like you, but I'll never be!” Regarding the eye monster, she says “I never imagined a creature sounding as terrifying.” Shouldn't that be 'so terrifying'? Take the voice acting, a curious blend of accents reading not-quite-right sentences. It's some of the most tight and responsive first-person platforming I've ever played.īut the game's roots are hard to trace-some airbrushed Hollywood production this is not. The game's at its best when you're combining them-sprinting straight off sheer cliffs, tethering onto windmills, slingshotting around great floating balls of stone and rocketing skyward before you fall too far into the misty void below. Along with the glove that boosts you 20ft off the ground after releasing RMB there's a plasma grappling hook on LMB that latches onto any surface and whips you through the air, and space-bar-activated rocket boots to extend jumps in a blurry blast. ![]() It's pure children's adventure fantasy.įurther into this non-violent, narrative-driven platformer you discover more fantastic gadgetry. There's a touch of the Percy Jackson or Inkhart about its story in which a young boy inherits a magical jumping glove from his explorer uncle and follows his trail through vast cloud cities, mystical mountain passes, and twinkling shrines. It's fitting A Story About My Uncle seems to have lept from the silver screen, given it's a game all about, well, leaping.
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